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Blog posts tagged "unity"

Unity8: a project that uses Mir

Unity8 is a graphical shell targeting a range of devices and form factors including phones, tablets, laptops and desktops. Unity8 uses the facility to customize Mir’s default window management to give its “convergent” experience. In addition to the phones and tablets supported by Ubuntu Touch work is in progress to adapt Unity8 for use on

Ubuntu Desktop Weekly Update: December 1, 2017

GNOME GNOME Disk Utility If you have snaps installed and open the Disks utility, your snaps appear as loop devices. We found this to be confusing and a bit messy, so we have proposed a fix upstream and this should be merged soon. Theme The community theme topic has been very busy on the hub. Yesterday we

Switching from Unity to Gnome-Shell: first challenges

I work at Canonical, on the desktop team. The team works on Ubuntu Desktop, publishing a release every six months containing the fruits of our efforts — or at least those ones that are ready enough for real people to use. For the next release (out in October), we were given a big task. Switch the desktop

Ubuntu 16.10 brings Unity 8 to desktop and more snap installations

The recent release of Ubuntu 16.10 Yakkety Yak includes a developer preview of Unity 8 for desktop and the installation of snaps! The universal ‘snap’ Linux packages combine both container and packaging technologies to give developers a single format to distribute their apps and services from cloud to personal computing and IoT. Some of t

Low Graphics Mode in Unity 7

Unity 7 has had a low graphics mode for a long time but recently we’ve been making it better. Improvements have been made to reduce the amount of visual effects that are seen while running in low graphics mode.  At a high level this includes things like: Reducing the amount of animation in elements such as the window switcher, launcher an

Cleaning up scopes settings

The scopes architecture on Unity 7, which provides the Ubuntu shell and default UX experience on current desktops, and Unity 8, which powers the phone and soon the convergent desktop, differ to a large degree when it comes to visibility of data sources

Unity Technologies releases 4.0 including game export for Ubuntu

The Unity cross-platform development tool version 4 has been released from beta into the growing world of Ubuntu game development. Every Unity developer is now only a few clicks away from publishing in the Ubuntu Software Center with Unity 4.0’s new Linux Deployment Preview. You can download a 30-day preview of all the Pro features,

Humble Indie Bundle 6 brings six new games to the Ubuntu Software Center

UPDATE: We’ve just added four more amazing titles to the Humble Indie Bundle 6! If you’ve already picked up a bundle, you’ll find BIT.TRIP RUNNER, Gratuitous Space Battles, Jamestown, and Wizorb available now if you beat the average. This brings the bundle to ten games strong! Humble Indie Bundle 6 is upon us – and

Holistic UI is smarter UX

It’s only by looking at the whole, that we can design great experiences. And only by building a community of both system and application developers that care about the whole, that we can make those designs real.

The Unity design process (and how you can play a part in it)

How is Unity designed?  How can I contribute to this process?  Why did you make thus and such decision? The Unity Design Team is frequently asked these questions, and this article aims to de-mystify our design process and highlight the different ways in which volunteer contributions can help improve the Ubuntu user experience. Before divi

Introducing the HUD. Say hello to the future of the menu.

The HUD replaces traditional menus in applications targeting Unity. Say what you mean, instead of navigating through a tree of options. Initially the HUD is shaped as a fast and smart look-ahead search through menus, but over the next four releases, it will gain more sophisticated kinds of interaction.

Ubuntu TV discussions hot up

Threads are coalescing around the concept of an Ubuntu TV experience, driven by Unity.

Dash takes shape for 11.10 Unity

Feature freeze for 11.10 brings the likely look and feel of Unity for this release into focus. We’ve moved from Dash Places to Scopes and Lenses, introduced more sophisticated filtering and cleaned up some visual elements.

Introducing Overlay Scrollbars in Unity

One of our goals in the Unity design effort is maximising immersion in content, and reducing the amount of chrome and clutter needed around that content. Unity’s new Overlay Scrollbars are a small but important detail in this bigger picture. Problem Today’s scrollbars are optimized for cursor driven UI but they became easily unnecessary a

Looking at Ubuntu Brainstorm: Idea #25801

The Ubuntu Technical Board is currently conducting a review of the top ten Brainstorm issues users have raised about Ubuntu, and Matt asked me to investigate Idea #25801: Help the user understand when closing a window does not terminate the app. In other words, figure out to signal to the user that an application will

Making room in the sound indicator

Showing a few mockups of track data overlayed on album art in the new sound menu in Maverick Meerkat, 10.10.

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